EditorScenePostImportPlugin
繼承: RefCounted < Object
用於控制和修改匯入場景的過程的外掛程式。
說明
這種外掛程式型別的存在是為了修改匯入場景的處理,允許在處理的每個階段更改內容以及新增匯入器選項。
方法
void |
_get_import_options(path: String) virtual |
void |
_get_internal_import_options(category: int) virtual |
_get_internal_option_update_view_required(category: int, option: String) virtual const |
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_get_internal_option_visibility(category: int, for_animation: bool, option: String) virtual const |
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_get_option_visibility(path: String, for_animation: bool, option: String) virtual const |
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void |
_internal_process(category: int, base_node: Node, node: Node, resource: Resource) virtual |
void |
_post_process(scene: Node) virtual |
void |
_pre_process(scene: Node) virtual |
void |
add_import_option(name: String, value: Variant) |
void |
add_import_option_advanced(type: Variant.Type, name: String, default_value: Variant, hint: PropertyHint = 0, hint_string: String = "", usage_flags: int = 6) |
get_option_value(name: StringName) const |
列舉
enum InternalImportCategory: 🔗
InternalImportCategory INTERNAL_IMPORT_CATEGORY_NODE = 0
There is currently no description for this enum. Please help us by contributing one!
InternalImportCategory INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE = 1
There is currently no description for this enum. Please help us by contributing one!
InternalImportCategory INTERNAL_IMPORT_CATEGORY_MESH = 2
There is currently no description for this enum. Please help us by contributing one!
InternalImportCategory INTERNAL_IMPORT_CATEGORY_MATERIAL = 3
There is currently no description for this enum. Please help us by contributing one!
InternalImportCategory INTERNAL_IMPORT_CATEGORY_ANIMATION = 4
There is currently no description for this enum. Please help us by contributing one!
InternalImportCategory INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE = 5
There is currently no description for this enum. Please help us by contributing one!
InternalImportCategory INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE = 6
There is currently no description for this enum. Please help us by contributing one!
InternalImportCategory INTERNAL_IMPORT_CATEGORY_MAX = 7
There is currently no description for this enum. Please help us by contributing one!
方法說明
void _get_import_options(path: String) virtual 🔗
覆蓋以新增常規匯入選項。這些將出現在編輯器的主匯入停靠面板中。通過 add_import_option() 和 add_import_option_advanced() 新增選項。
void _get_internal_import_options(category: int) virtual 🔗
覆蓋以新增內部匯入選項。這些將出現在 3D 場景匯入對話方塊中。通過 add_import_option() 和 add_import_option_advanced() 新增選項。
Variant _get_internal_option_update_view_required(category: int, option: String) virtual const 🔗
Should return true if the 3D view of the import dialog needs to update when changing the given option.
Variant _get_internal_option_visibility(category: int, for_animation: bool, option: String) virtual const 🔗
Should return true to show the given option, false to hide the given option, or null to ignore.
Variant _get_option_visibility(path: String, for_animation: bool, option: String) virtual const 🔗
Should return true to show the given option, false to hide the given option, or null to ignore.
void _internal_process(category: int, base_node: Node, node: Node, resource: Resource) virtual 🔗
處理給定類別的特定節點或資源。
void _post_process(scene: Node) virtual 🔗
Post-process the scene. This function is called after the final scene has been configured.
void _pre_process(scene: Node) virtual 🔗
Pre-process the scene. This function is called right after the scene format loader loaded the scene and no changes have been made.
Pre-process may be used to adjust internal import options in the "nodes", "meshes", "animations" or "materials" keys inside get_option_value("_subresources").
void add_import_option(name: String, value: Variant) 🔗
新增特定的匯入選項(僅限名稱和預設值)。該函式只能從 _get_import_options() 和 _get_internal_import_options() 被呼叫。
void add_import_option_advanced(type: Variant.Type, name: String, default_value: Variant, hint: PropertyHint = 0, hint_string: String = "", usage_flags: int = 6) 🔗
新增特定的匯入選項。該函式只能從 _get_import_options() 和 _get_internal_import_options() 被呼叫。
Variant get_option_value(name: StringName) const 🔗
查詢選項的值。該函式只能從查詢可見性的函式或處理函式中被呼叫。