LightOccluder2D
繼承: Node2D < CanvasItem < Node < Object
遮擋由 Light2D 投射的光線,投射陰影。
說明
遮擋 Light2D 投射的燈光,投射陰影。為了計算陰影,必須為 LightOccluder2D 提供 OccluderPolygon2D。
教學
屬性
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屬性說明
OccluderPolygon2D occluder 🔗
void set_occluder_polygon(value: OccluderPolygon2D)
OccluderPolygon2D get_occluder_polygon()
用於計算陰影的 OccluderPolygon2D。
LightOccluder2D 的遮擋器光照遮罩。LightOccluder2D 將僅從具有相同光照遮罩的 Light2D 投射陰影。
If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.