TileData
繼承: Object
TileSet 中單個圖塊的設定。
說明
TileData object represents a single tile in a TileSet. It is usually edited using the tileset editor, but it can be modified at runtime using TileMapLayer._tile_data_runtime_update().
屬性
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方法
void |
add_collision_polygon(layer_id: int) |
void |
add_occluder_polygon(layer_id: int) |
get_collision_polygon_one_way_margin(layer_id: int, polygon_index: int) const |
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get_collision_polygon_points(layer_id: int, polygon_index: int) const |
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get_collision_polygons_count(layer_id: int) const |
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get_constant_angular_velocity(layer_id: int) const |
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get_constant_linear_velocity(layer_id: int) const |
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get_custom_data(layer_name: String) const |
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get_custom_data_by_layer_id(layer_id: int) const |
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get_navigation_polygon(layer_id: int, flip_h: bool = false, flip_v: bool = false, transpose: bool = false) const |
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get_occluder(layer_id: int, flip_h: bool = false, flip_v: bool = false, transpose: bool = false) const |
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get_occluder_polygon(layer_id: int, polygon_index: int, flip_h: bool = false, flip_v: bool = false, transpose: bool = false) const |
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get_occluder_polygons_count(layer_id: int) const |
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get_terrain_peering_bit(peering_bit: CellNeighbor) const |
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has_custom_data(layer_name: String) const |
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is_collision_polygon_one_way(layer_id: int, polygon_index: int) const |
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is_valid_terrain_peering_bit(peering_bit: CellNeighbor) const |
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void |
remove_collision_polygon(layer_id: int, polygon_index: int) |
void |
remove_occluder_polygon(layer_id: int, polygon_index: int) |
void |
set_collision_polygon_one_way(layer_id: int, polygon_index: int, one_way: bool) |
void |
set_collision_polygon_one_way_margin(layer_id: int, polygon_index: int, one_way_margin: float) |
void |
set_collision_polygon_points(layer_id: int, polygon_index: int, polygon: PackedVector2Array) |
void |
set_collision_polygons_count(layer_id: int, polygons_count: int) |
void |
set_constant_angular_velocity(layer_id: int, velocity: float) |
void |
set_constant_linear_velocity(layer_id: int, velocity: Vector2) |
void |
set_custom_data(layer_name: String, value: Variant) |
void |
set_custom_data_by_layer_id(layer_id: int, value: Variant) |
void |
set_navigation_polygon(layer_id: int, navigation_polygon: NavigationPolygon) |
void |
set_occluder(layer_id: int, occluder_polygon: OccluderPolygon2D) |
void |
set_occluder_polygon(layer_id: int, polygon_index: int, polygon: OccluderPolygon2D) |
void |
set_occluder_polygons_count(layer_id: int, polygons_count: int) |
void |
set_terrain_peering_bit(peering_bit: CellNeighbor, terrain: int) |
訊號
changed() 🔗
任何屬性發生變化時發出。
屬性說明
如果為 true,則該圖塊的紋理會被水平翻轉。
如果為 true,則該圖塊的紋理會被垂直翻轉。
用於此 TileData 的 Material。使用預設著色器可以設為 CanvasItemMaterial,使用自訂著色器可以設為 ShaderMaterial。
Color modulate = Color(1, 1, 1, 1) 🔗
該圖塊的顏色調變。
繪製隨機圖塊圖案時選擇該圖塊的相對概率。
該圖塊所使用的地形集中地形的 ID。
該圖塊所使用的地形集的 ID。
Vector2i texture_origin = Vector2i(0, 0) 🔗
該圖塊繪製時的位置偏移量。
如果為 true,則該圖塊會轉置顯示,即調換水平和垂直紋理 UV。
該圖塊用於確定 Y 排序順序的垂直點。
Ordering index of this tile, relative to TileMapLayer.
方法說明
void add_collision_polygon(layer_id: int) 🔗
為該圖塊在給定的 TileSet 實體層上新增碰撞多邊形。
void add_occluder_polygon(layer_id: int) 🔗
Adds an occlusion polygon to the tile on the TileSet occlusion layer with index layer_id.
float get_collision_polygon_one_way_margin(layer_id: int, polygon_index: int) const 🔗
返回在索引為 layer_id 的 TileSet 實體層上,索引為 polygon_index 的多邊形的單向邊距(用於單向平臺)。
PackedVector2Array get_collision_polygon_points(layer_id: int, polygon_index: int) const 🔗
返回在索引為 layer_id 的 TileSet 實體層上,索引為 polygon_index 的多邊形的點。
int get_collision_polygons_count(layer_id: int) const 🔗
設定該圖塊中索引為 layer_id 的 TileSet 實體層中多邊形的數量。
float get_constant_angular_velocity(layer_id: int) const 🔗
返回恒定角速度,將套用於與此圖塊碰撞的物件。
Vector2 get_constant_linear_velocity(layer_id: int) const 🔗
返回恒定線速度,將套用於與此圖塊碰撞的物件。
Variant get_custom_data(layer_name: String) const 🔗
Returns the custom data value for custom data layer named layer_name. To check if a custom data layer exists, use has_custom_data().
Variant get_custom_data_by_layer_id(layer_id: int) const 🔗
返回自訂資料層的自訂資料值,自訂資料層用索引 layer_id 指定。
Returns the navigation polygon of the tile for the TileSet navigation layer with index layer_id.
flip_h, flip_v, and transpose allow transforming the returned polygon.
OccluderPolygon2D get_occluder(layer_id: int, flip_h: bool = false, flip_v: bool = false, transpose: bool = false) const 🔗
已棄用: Use get_occluder_polygon() instead.
Returns the occluder polygon of the tile for the TileSet occlusion layer with index layer_id.
flip_h, flip_v, and transpose allow transforming the returned polygon.
OccluderPolygon2D get_occluder_polygon(layer_id: int, polygon_index: int, flip_h: bool = false, flip_v: bool = false, transpose: bool = false) const 🔗
Returns the occluder polygon at index polygon_index from the TileSet occlusion layer with index layer_id.
The flip_h, flip_v, and transpose parameters can be true to transform the returned polygon.
int get_occluder_polygons_count(layer_id: int) const 🔗
Returns the number of occluder polygons of the tile in the TileSet occlusion layer with index layer_id.
int get_terrain_peering_bit(peering_bit: CellNeighbor) const 🔗
Returns the tile's terrain bit for the given peering_bit direction. To check that a direction is valid, use is_valid_terrain_peering_bit().
bool has_custom_data(layer_name: String) const 🔗
Returns whether there exists a custom data layer named layer_name.
bool is_collision_polygon_one_way(layer_id: int, polygon_index: int) const 🔗
返回索引為 layer_id 的 TileSet 實體層上索引為 polygon_index 的多邊形是否啟用了單向碰撞。
bool is_valid_terrain_peering_bit(peering_bit: CellNeighbor) const 🔗
Returns whether the given peering_bit direction is valid for this tile.
void remove_collision_polygon(layer_id: int, polygon_index: int) 🔗
移除索引為 layer_id 的 TileSet 實體層上索引為 polygon_index 的多邊形。
void remove_occluder_polygon(layer_id: int, polygon_index: int) 🔗
Removes the polygon at index polygon_index for TileSet occlusion layer with index layer_id.
void set_collision_polygon_one_way(layer_id: int, polygon_index: int, one_way: bool) 🔗
啟用/禁用索引為 layer_id 的 TileSet 實體層上索引為 polygon_index 的多邊形的單向碰撞。
void set_collision_polygon_one_way_margin(layer_id: int, polygon_index: int, one_way_margin: float) 🔗
Sets the one-way margin (for one-way platforms) of the polygon at index polygon_index for TileSet physics layer with index layer_id.
void set_collision_polygon_points(layer_id: int, polygon_index: int, polygon: PackedVector2Array) 🔗
設定索引為 layer_id 的 TileSet 實體層上索引為 polygon_index 的多邊形的頂點。
void set_collision_polygons_count(layer_id: int, polygons_count: int) 🔗
設定索引為 layer_id 的 TileSet 實體層中多邊形的數量。
void set_constant_angular_velocity(layer_id: int, velocity: float) 🔗
設定恒定角速度。不會旋轉圖塊。會對與該圖塊發生碰撞的物件套用該角速度。
void set_constant_linear_velocity(layer_id: int, velocity: Vector2) 🔗
設定恒定線速度。不會旋轉圖塊。會對與該圖塊發生碰撞的物件套用該線速度。可用於建立傳送帶。
void set_custom_data(layer_name: String, value: Variant) 🔗
設定該圖塊的自訂資料值,TileSet 自訂資料層由名稱 layer_name 指定。
void set_custom_data_by_layer_id(layer_id: int, value: Variant) 🔗
設定該圖塊的自訂資料值,TileSet 自訂資料層由索引 layer_id 指定。
設定索引為 layer_id 的 TileSet 導覽層的導覽多邊形。
void set_occluder(layer_id: int, occluder_polygon: OccluderPolygon2D) 🔗
已棄用: Use set_occluder_polygon() instead.
設定索引為 layer_id 的 TileSet 遮擋層的遮擋器。
void set_occluder_polygon(layer_id: int, polygon_index: int, polygon: OccluderPolygon2D) 🔗
Sets the occluder for polygon with index polygon_index in the TileSet occlusion layer with index layer_id.
void set_occluder_polygons_count(layer_id: int, polygons_count: int) 🔗
Sets the occluder polygon count in the TileSet occlusion layer with index layer_id.
void set_terrain_peering_bit(peering_bit: CellNeighbor, terrain: int) 🔗
Sets the tile's terrain bit for the given peering_bit direction. To check that a direction is valid, use is_valid_terrain_peering_bit().