Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

AnimationNodeStateMachinePlayback

Inherits: Resource < RefCounted < Object

Provides playback control for an AnimationNodeStateMachine.

Description

Allows control of AnimationTree state machines created with AnimationNodeStateMachine. Retrieve with $AnimationTree.get("parameters/playback").

Example:

var state_machine = $AnimationTree.get("parameters/playback")
state_machine.travel("some_state")

Tutorials

Properties

bool

resource_local_to_scene

true (overrides Resource)

Methods

float

get_current_length ( ) const

StringName

get_current_node ( ) const

float

get_current_play_position ( ) const

StringName

get_fading_from_node ( ) const

StringName[]

get_travel_path ( ) const

bool

is_playing ( )