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AnimationNodeStateMachineTransition¶
Inherits: Resource < RefCounted < Object
A transition within an AnimationNodeStateMachine connecting two AnimationRootNodes.
Description¶
The path generated when using AnimationNodeStateMachinePlayback.travel is limited to the nodes connected by AnimationNodeStateMachineTransition.
You can set the timing and conditions of the transition in detail.
Tutorials¶
Properties¶
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Signals¶
advance_condition_changed ( )
Emitted when advance_condition is changed.
Enumerations¶
enum SwitchMode:
SwitchMode SWITCH_MODE_IMMEDIATE = 0
Switch to the next state immediately. The current state will end and blend into the beginning of the new one.
SwitchMode SWITCH_MODE_SYNC = 1
Switch to the next state immediately, but will seek the new state to the playback position of the old state.
SwitchMode SWITCH_MODE_AT_END = 2
Wait for the current state playback to end, then switch to the beginning of the next state animation.