Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A base node for nodes which samples 3D textures in the visual shader graph.
A virtual class, use the descendants instead.
Source SOURCE_TEXTURE =
Creates internal uniform and provides a way to assign it within node.
Source SOURCE_PORT =
Use the uniform texture from sampler port.
Source SOURCE_MAX =
Represents the size of the Source enum.
Source source =
An input source type.