Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A node used to generate previews of resources or files.
This node is used to generate previews for resources or files.
Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_resource_previewer.
preview_invalidated ( String path )
Emitted if a preview was invalidated (changed).
path corresponds to the path of the preview.
void add_preview_generator ( EditorResourcePreviewGenerator generator )
Create an own, custom preview generator.
void check_for_invalidation ( String path )
Check if the resource changed, if so, it will be invalidated and the corresponding signal emitted.
resource being edited for preview. Once the preview is ready, the
receiver_func will be called. The
receiver_func must take the following four arguments: String path, Texture2D preview, Texture2D thumbnail_preview, Variant userdata.
userdata can be anything, and will be returned when
receiver_func is called.
Note: If it was not possible to create the preview the
receiver_func will still be called, but the preview will be null.