Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.
screen_uv_to_sdf(uv) in the shader language. If the UV port isn't connected,
SCREEN_UV is used instead.