Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
PacketPeerUDP¶
Inherits: PacketPeer < RefCounted < Object
UDP packet peer.
Description¶
UDP packet peer. Can be used to send raw UDP packets as well as Variants.
Note: When exporting to Android, make sure to enable the INTERNET
permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
Methods¶
bind ( int port, String bind_address="*", int recv_buf_size=65536 ) |
|
void |
close ( ) |
connect_to_host ( String host, int port ) |
|
get_local_port ( ) const |
|
get_packet_ip ( ) const |
|
get_packet_port ( ) const |
|
is_bound ( ) const |
|
is_socket_connected ( ) const |
|
join_multicast_group ( String multicast_address, String interface_name ) |
|
leave_multicast_group ( String multicast_address, String interface_name ) |
|
void |
set_broadcast_enabled ( bool enabled ) |
set_dest_address ( String host, int port ) |
|
wait ( ) |
Method Descriptions¶
Error bind (