Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
GLTFSkeleton¶
Inherits: Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
Properties¶
|
||
|
Methods¶
get_bone_attachment ( int idx ) |
|
get_unique_names ( ) |
|
void |
set_godot_bone_node ( Dictionary godot_bone_node ) |
void |
set_unique_names ( String[] unique_names ) |
Property Descriptions¶
PackedInt32Array joints = PackedInt32Array()
void set_joints ( PackedInt32Array value )
PackedInt32Array get_joints ( )
There is currently no description for this property. Please help us by contributing one!
PackedInt32Array roots = PackedInt32Array()
void set_roots ( PackedInt32Array value )
PackedInt32Array get_roots ( )
There is currently no description for this property. Please help us by contributing one!
Method Descriptions¶
BoneAttachment3D get_bone_attachment ( int idx )