Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

ParticleProcessMaterial

Inherits: Material < Resource < RefCounted < Object

Holds a particle configuration for GPUParticles2D or GPUParticles3D nodes.

Description

ParticleProcessMaterial defines particle properties and behavior. It is used in the process_material of the GPUParticles2D and GPUParticles3D nodes. Some of this material's properties are applied to each particle when emitted, while others can have a CurveTexture or a GradientTexture1D applied to vary numerical or color values over the lifetime of the particle.

Properties

Texture2D

alpha_curve

Texture2D

angle_curve

float

angle_max

0.0

float

angle_min

0.0

Texture2D

angular_velocity_curve

float

angular_velocity_max

0.0

float

angular_velocity_min

0.0

Texture2D

anim_offset_curve

float

anim_offset_max

0.0

float

anim_offset_min

0.0

Texture2D

anim_speed_curve

float

anim_speed_max

0.0

float

anim_speed_min

0.0

bool

attractor_interaction_enabled

true

float

collision_bounce

float

collision_friction

CollisionMode

collision_mode

0

bool

collision_use_scale

false

Color

color

Color(1, 1, 1, 1)

Texture2D

color_initial_ramp

Texture2D

color_ramp

Texture2D

damping_curve

float

damping_max

0.0

float

damping_min

0.0

Vector3

direction

Vector3(1, 0, 0)

Texture2D

directional_velocity_curve

float

directional_velocity_max

float

directional_velocity_min

Vector3

emission_box_extents

Texture2D

emission_color_texture

Texture2D

emission_curve

Texture2D

emission_normal_texture

int

emission_point_count

Texture2D

emission_point_texture

Vector3

emission_ring_axis

float

emission_ring_height

float

emission_ring_inner_radius

float

emission_ring_radius

EmissionShape

emission_shape

0

Vector3

emission_shape_offset

Vector3(0, 0, 0)

Vector3

emission_shape_scale

Vector3(1, 1, 1)

float

emission_sphere_radius

float

flatness

0.0

Vector3

gravity

Vector3(0, -9.8, 0)

Texture2D

hue_variation_curve

float

hue_variation_max

0.0

float

hue_variation_min

0.0

float

inherit_velocity_ratio

0.0

float

initial_velocity_max

0.0

float

initial_velocity_min

0.0

float

lifetime_randomness

0.0

Texture2D

linear_accel_curve

float

linear_accel_max

0.0

float

linear_accel_min

0.0

Texture2D

orbit_velocity_curve

float

orbit_velocity_max

0.0

float

orbit_velocity_min

0.0

bool

particle_flag_align_y

false

bool

particle_flag_damping_as_friction

false

bool

particle_flag_disable_z

false

bool

particle_flag_rotate_y

false

Texture2D

radial_accel_curve

float

radial_accel_max

0.0

float

radial_accel_min

0.0

Texture2D

radial_velocity_curve

float

radial_velocity_max

0.0

float

radial_velocity_min

0.0

Texture2D

scale_curve

float

scale_max

1.0

float

scale_min

1.0

Texture2D