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This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Texture3DRD

Hérite de : Texture3D < Texture < Resource < RefCounted < Object

Texture for 3D that is bound to a texture created on the RenderingDevice.

Description

This texture class allows you to use a 3D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

Note: Texture3DRD is intended for low-level usage with RenderingDevice. For most use cases, use Texture3D instead.

Tutoriels

Propriétés

RID

texture_rd_rid


Descriptions des propriétés

RID texture_rd_rid 🔗

  • void set_texture_rd_rid(value: RID)

  • RID get_texture_rd_rid()

The RID of the texture object created on the RenderingDevice.