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EditorExportPlugin¶
Inherits: RefCounted < Object
A script that is executed when exporting the project.
Description¶
EditorExportPlugins are automatically invoked whenever the user exports the project. Their most common use is to determine what files are being included in the exported project. For each plugin, _export_begin is called at the beginning of the export process and then _export_file is called for each exported file.
To use EditorExportPlugin, register it using the EditorPlugin.add_export_plugin method first.
Tutorials¶
Methods¶
Method Descriptions¶
bool _begin_customize_resources ( EditorExportPlatform platform, PackedStringArray features ) virtual const
Return true
if this plugin will customize resources based on the platform and features used.
When enabled, _get_customization_configuration_hash, _customize_resource and _customize_scene will be called and must be implemented.
bool _begin_customize_scenes ( EditorExportPlatform platform, PackedStringArray features ) virtual const
Return true if this plugin will customize scenes based on the platform and features used.
Resource _customize_resource ( Resource resource, String path ) virtual
Customize a resource. If changes are made to it, return the same or a new resource. Otherwise, return null
.
The path argument is only used when customizing an actual file, otherwise this means that this resource is part of another one and it will be empty.
Implementing this method is required if _begin_customize_resources returns true
.
Node _customize_scene ( Node scene, String path ) virtual
Customize a scene. If changes are made to it, return the same or a new scene. Otherwise, return null
. If a new scene is returned, it is up to you to dispose of the old one.
Implementing this method is required if _begin_customize_scenes returns true
.
void _end_customize_resources ( ) virtual
This is called when the customization process for resources ends.
void _end_customize_scenes ( )