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XRCamera3D
Hérite de : Camera3D < Node3D < Node < Object
A camera node which automatically positions itself based on XR tracking data.
Description
A camera node which automatically positions itself based on XR tracking data.
In contrast to XRController3D, the render thread has access to more up-to-date tracking data, and the location of the XRCamera3D node can lag a few milliseconds behind what is used for rendering.
Note: If Viewport.use_xr is true, most of the camera properties are overridden by the active XRInterface. The only properties that can be trusted are the near and far planes.
Tutoriels
Propriétés
physics_interpolation_mode |
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