Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Provides access to a scene file's information.
Maintains a list of resources, nodes, exported and overridden properties, and built-in scripts associated with a scene. They cannot be modified from a SceneState, only accessed. Useful for peeking into what a PackedScene contains without instantiating it.
This class cannot be instantiated directly, it is retrieved for a given scene as the result of PackedScene.get_state.
get_connection_count ( ) const
get_node_count ( ) const