Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
PhysicsDirectBodyState3DExtension¶
Inherits: PhysicsDirectBodyState3D < Object
Provides virtual methods that can be overridden to create custom PhysicsDirectBodyState3D implementations.
Description¶
This class extends PhysicsDirectBodyState3D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.
Intended for use with GDExtension to create custom implementations of PhysicsDirectBodyState3D.
Methods¶
void |
_add_constant_central_force ( Vector3 force ) virtual |
void |
_add_constant_force ( Vector3 force, Vector3 position ) virtual |
void |
_add_constant_torque ( Vector3 torque ) virtual |
void |
_apply_central_force ( Vector3 force ) virtual |
void |
_apply_central_impulse ( Vector3 impulse ) virtual |
void |
_apply_force ( Vector3 force, Vector3 position ) virtual |
void |
_apply_impulse ( Vector3 impulse, Vector3 position ) virtual |
void |
_apply_torque ( Vector3 torque ) virtual |
void |
_apply_torque_impulse ( Vector3 impulse ) virtual |
_get_angular_velocity ( ) virtual const |
|
_get_center_of_mass ( ) virtual const |
|
_get_center_of_mass_local ( ) virtual const |
|
_get_constant_force ( ) virtual const |
|
_get_constant_torque ( ) virtual const |
|
_get_contact_collider ( int contact_idx ) virtual const |
|
_get_contact_collider_id ( int contact_idx ) virtual const |
|
_get_contact_collider_object ( int contact_idx ) virtual const |
|
_get_contact_collider_position ( int contact_idx ) virtual const |
|
_get_contact_collider_shape ( int contact_idx ) virtual const |
|
_get_contact_collider_velocity_at_position ( int contact_idx ) virtual const |
|
_get_contact_count ( ) virtual const |
|
_get_contact_impulse ( int contact_idx ) virtual const |
|
_get_contact_local_normal ( int contact_idx ) virtual const |
|
_get_contact_local_position ( int contact_idx ) virtual const |
|
_get_contact_local_shape ( int contact_idx ) virtual const |
|
_get_contact_local_velocity_at_position ( int contact_idx ) virtual const |
|
_get_inverse_inertia ( ) virtual const |
|
_get_inverse_inertia_tensor ( ) virtual const |
|
_get_inverse_mass ( ) virtual const |
|
_get_linear_velocity ( ) virtual const |
|
_get_principal_inertia_axes ( ) virtual const |
|
_get_space_state ( ) virtual |
|
_get_step ( ) virtual const |
|
_get_total_angular_damp ( ) virtual const |
|
_get_total_gravity ( ) virtual const |
|
_get_total_linear_damp ( ) virtual const |
|
_get_transform ( ) virtual const |
|
_get_velocity_at_local_position ( Vector3 local_position ) virtual const |
|
void |
_integrate_forces ( ) virtual |
_is_sleeping ( ) virtual const |
|
void |
_set_angular_velocity ( Vector3 velocity ) virtual |
void |
_set_constant_force ( Vector3 force ) virtual |
void |
_set_constant_torque ( Vector3 torque ) virtual |
void |
_set_linear_velocity ( Vector3 velocity ) virtual |
void |
_set_sleep_state ( bool enabled ) virtual |
void |