GD0111: The exported tool button must be an expression-bodied property
Rule ID |
GD0111 |
Category |
Usage |
Fix is breaking or non-breaking |
Non-breaking |
Enabled by default |
Yes |
Cause
A property is annotated with the [ExportToolButton]
attribute but it's not
an expression-bodied property.
Rule description
When reloading the .NET assembly, Godot will attempt to serialize exported
members to preserve their values. A field or a property with a backing field
that stores a Callable
may prevent the unloading of the assembly.
An expression-bodied property doesn't have a backing field and won't store
the Callable
, so Godot won't attempt to serialize it, which should result
in the successful reloading of the .NET assembly.
[ExportToolButton("Click me!")]
public Callable ValidClickMeButton => Callable.From(ClickMe);
// Invalid because the Callable will be stored in the property's backing field.
[ExportToolButton("Click me!")]
public Callable InvalidClickMeButton { get; } = Callable.From(ClickMe);
How to fix violations
To fix a violation of this rule, replace the property implementation with an expression-bodied property.
When to suppress warnings
Do not suppress a warning from this rule. Callable
instances may prevent
the .NET assembly from unloading.