Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
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Compiler pour iOS
Voir aussi
Cette page décrit comment compiler les binaires du modèle d'exportation iOS à partir du code source. Si vous souhaitez plutôt exporter votre projet vers iOS, lisez Exportation pour iOS.
Pré-requis
SCons 4.0+ build system.
- Xcode.
Launch Xcode once and install iOS support. If you have already launched Xcode and need to install iOS support, go to Xcode -> Settings... -> Platforms.
Go to Xcode -> Settings... -> Locations -> Command Line Tools and select an installed version. Even if one is already selected, re-select it.
Download and follow README instructions to build a static
.xcframework
from the MoltenVK SDK.
Note
If you have Homebrew installed, you can easily install SCons using the following command:
brew install scons
L'installation de Homebrew permet également de récupérer automatiquement les outils de ligne de commande pour Xcode si vous ne les avez pas déjà.
Similarly, if you have MacPorts installed, you can easily install SCons using the following command:
sudo port install scons
Voir aussi
Pour récupérer le code source de Godot pour le compiler, voir Obtenir la source.
Pour un aperçu général de l'utilisation de SCons pour Godot, voir Introduction au buildsystem.
Compilation
Open a Terminal, go to the root folder of the engine source code and type the following to compile a debug build:
scons platform=ios target=template_debug generate_bundle=yes
To compile a release build:
scons platform=ios target=template_release generate_bundle=yes
Alternatively, you can run the following command for Xcode simulator libraries (optional):
scons platform=ios target=template_debug ios_simulator=yes arch=arm64
scons platform=ios target=template_debug ios_simulator=yes arch=x86_64 generate_bundle=yes
These simulator libraries cannot be used to run the exported project on the target device. Instead, they can be used to run the exported project directly on your Mac while still testing iOS platform-specific functionality.
To create an Xcode project like in the official builds, you need to use the
template located in misc/dist/ios_xcode
. The release and debug libraries
should be placed in libgodot.ios.debug.xcframework
and
libgodot.ios.release.xcframework
respectively. This process can be automated
by using the generate_bundle=yes
option on the last SCons command used to
build export templates (so that all binaries can be included).
The MoltenVK static .xcframework
folder must also be placed in the
ios_xcode
folder once it has been created. MoltenVK is always statically
linked on iOS; there is no dynamic linking option available, unlike macOS.
Exécution
Pour exécuter sur un appareil ou un simulateur, suivez ces instructions : Exportation pour iOS.