Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Compiler pour iOS

Voir aussi

Cette page décrit comment compiler les binaires du modèle d'exportation iOS à partir du code source. Si vous souhaitez plutôt exporter votre projet vers iOS, lisez Exportation pour iOS.

Pré-requis

  • Python 3.8+.

  • SCons 4.0+ build system.

  • Xcode.
    • Launch Xcode once and install iOS support. If you have already launched Xcode and need to install iOS support, go to Xcode -> Settings... -> Platforms.

    • Go to Xcode -> Settings... -> Locations -> Command Line Tools and select an installed version. Even if one is already selected, re-select it.

  • Download and follow README instructions to build a static .xcframework from the MoltenVK SDK.

Note

If you have Homebrew installed, you can easily install SCons using the following command:

brew install scons

L'installation de Homebrew permet également de récupérer automatiquement les outils de ligne de commande pour Xcode si vous ne les avez pas déjà.

Similarly, if you have MacPorts installed, you can easily install SCons using the following command:

sudo port install scons

Voir aussi

Pour récupérer le code source de Godot pour le compiler, voir Obtenir la source.

Pour un aperçu général de l'utilisation de SCons pour Godot, voir Introduction au buildsystem.

Compilation

Open a Terminal, go to the root folder of the engine source code and type the following to compile a debug build:

scons platform=ios target=template_debug generate_bundle=yes

To compile a release build:

scons platform=ios target=template_release generate_bundle=yes

Alternatively, you can run the following command for Xcode simulator libraries (optional):

scons platform=ios target=template_debug ios_simulator=yes arch=arm64
scons platform=ios target=template_debug ios_simulator=yes arch=x86_64 generate_bundle=yes

These simulator libraries cannot be used to run the exported project on the target device. Instead, they can be used to run the exported project directly on your Mac while still testing iOS platform-specific functionality.

To create an Xcode project like in the official builds, you need to use the template located in misc/dist/ios_xcode. The release and debug libraries should be placed in libgodot.ios.debug.xcframework and libgodot.ios.release.xcframework respectively. This process can be automated by using the generate_bundle=yes option on the last SCons command used to build export templates (so that all binaries can be included).

The MoltenVK static .xcframework folder must also be placed in the ios_xcode folder once it has been created. MoltenVK is always statically linked on iOS; there is no dynamic linking option available, unlike macOS.

Exécution

Pour exécuter sur un appareil ou un simulateur, suivez ces instructions : Exportation pour iOS.