Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

CompressedTexture3D

Hérite de : Texture3D < Texture < Resource < RefCounted < Object

Texture à trois dimensions, potentiellement compressée.

Description

CompressedTexture3D is the VRAM-compressed counterpart of ImageTexture3D. The file extension for CompressedTexture3D files is .ctex3d. This file format is internal to Godot; it is created by importing other image formats with the import system.

CompressedTexture3D uses VRAM compression, which allows to reduce memory usage on the GPU when rendering the texture. This also improves loading times, as VRAM-compressed textures are faster to load compared to textures using lossless compression. VRAM compression can exhibit noticeable artifacts and is intended to be used for 3D rendering, not 2D.

See Texture3D for a general description of 3D textures.

Propriétés

String

load_path

""

Méthodes

Error

load(path: String)


Descriptions des propriétés

String load_path = "" 🔗

Le chemin du fichier de la CompressedTexture3D vers un fichier .ctex3d.


Descriptions des méthodes

Error load(path: String) 🔗

Charge la texture au chemin path spécifié.