Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

MultiMeshInstance2D

Hérite de : Node2D < CanvasItem < Node < Object

Le nœud qui instancie un MultiMesh en 2D.

Description

MultiMeshInstance2D is a specialized node to instance a MultiMesh resource in 2D. This can be faster to render compared to displaying many Sprite2D nodes with large transparent areas, especially if the nodes take up a lot of space on screen at high viewport resolutions. This is because using a mesh designed to fit the sprites' opaque areas will reduce GPU fill rate utilization (at the cost of increased vertex processing utilization).

Usage is the same as MultiMeshInstance3D.

Propriétés

MultiMesh

multimesh

Texture2D

texture


Signaux

texture_changed() 🔗

Émis quand la texture a changé.


Descriptions des propriétés

MultiMesh multimesh 🔗

Le MultiMesh qui sera affiché par ce MultiMeshInstance2D.


Texture2D texture 🔗

La Texture2D qui sera utilisée si vous utilisez le CanvasItemMaterial par défaut. Peut être accédée via TEXTURE dans le shader du CanvasItem.