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VisualShaderNodeFloatOp
Hérite de : VisualShaderNode < Resource < RefCounted < Object
A floating-point scalar operator to be used within the visual shader graph.
Description
Applique operator aux deux entrées de flottants : a et b.
Propriétés
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Énumérations
enum Operator: 🔗
Operator OP_ADD = 0
Additionne deux nombres en utilisant a + b.
Operator OP_SUB = 1
Soustrait deux nombres en utilisant a - b.
Operator OP_MUL = 2
Multiplie deux nombres en utilisant a * b.
Operator OP_DIV = 3
Divise deux nombres en utilisant a / b.
Operator OP_MOD = 4
Calculates the remainder of two numbers. Translates to mod(a, b) in the Godot Shader Language.
Operator OP_POW = 5
Raises the a to the power of b. Translates to pow(a, b) in the Godot Shader Language.
Operator OP_MAX = 6
Returns the greater of two numbers. Translates to max(a, b) in the Godot Shader Language.
Operator OP_MIN = 7
Returns the lesser of two numbers. Translates to min(a, b) in the Godot Shader Language.
Operator OP_ATAN2 = 8
Returns the arc-tangent of the parameters. Translates to atan(a, b) in the Godot Shader Language.
Operator OP_STEP = 9
Generates a step function by comparing b(x) to a(edge). Returns 0.0 if x is smaller than edge and otherwise 1.0. Translates to step(a, b) in the Godot Shader Language.
Operator OP_ENUM_SIZE = 10
Représente la taille de l'énumération Operator.
Descriptions des propriétés
Un opérateur à appliquer aux entrées.