Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

VisualShaderNodeRemap

Hérite de : VisualShaderNode < Resource < RefCounted < Object

A visual shader node for remap function.

Description

Remap will transform the input range into output range, e.g. you can change a 0..1 value to -2..2 etc. See @GlobalScope.remap() for more details.

Propriétés

OpType

op_type

0


Énumérations

enum OpType: 🔗

OpType OP_TYPE_SCALAR = 0

Un scalaire à virgule flottante.

OpType OP_TYPE_VECTOR_2D = 1

Un type de vecteur 2D.

OpType OP_TYPE_VECTOR_2D_SCALAR = 2

The value port uses a 2D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.

OpType OP_TYPE_VECTOR_3D = 3

Un type de vecteur 3D.

OpType OP_TYPE_VECTOR_3D_SCALAR = 4

The value port uses a 3D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.

OpType OP_TYPE_VECTOR_4D = 5

Un type de vecteur 4D.

OpType OP_TYPE_VECTOR_4D_SCALAR = 6

The value port uses a 4D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.

OpType OP_TYPE_MAX = 7

Représente la taille de l'énumération OpType.


Descriptions des propriétés

OpType op_type = 0 🔗

There is currently no description for this property. Please help us by contributing one!