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VisualShaderNodeVec4Constant
Hérite de : VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object
A 4D vector constant to be used within the visual shader graph.
Description
A constant 4D vector, which can be used as an input node.
Propriétés
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Descriptions des propriétés
Quaternion constant = Quaternion(0, 0, 0, 1) 🔗
void set_constant(value: Quaternion)
Quaternion get_constant()
Une constante vecteur 4D (représenté comme un Quaternion) qui représente l'état de ce nœud.