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This page is up to date for Godot 4.2
.
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Exportation de scènes 3D¶
Vue d'ensemble¶
In Godot, it is possible to export 3D scenes as a glTF 2.0 file. You can
export as a glTF binary (.glb
file) or glTF embedded with textures
(gltf
+ .bin
+ textures). This allows you to create scenes in Godot,
such as a CSG mesh blockout for a level, export it to clean it up in a
program such as Blender, and then bring it back into Godot.
Note
Seul Blender 2.83 et plus récent peuvent importer des fichiers glTF exportés par Godot.
To export a scene in the editor go to Scene > Export As... > glTF 2.0 Scene...
Limites¶
Il y a plusieurs limitations à l'exportation glTF.
Pas de support pour l'exportation de particules puisque leur implémentation varie selon les moteurs.
Les ShaderMaterials ne peuvent pas être exportés.
Pas de support pour l'exportation de scènes 2D.
Voir aussi
3D scenes can be saved at runtime using runtime file loading and saving, including from an exported project.