Work in progress

The content of this page was not yet updated for Godot 4.2 and may be outdated. If you know how to improve this page or you can confirm that it's up to date, feel free to open a pull request.

Editor introduction

In this section, we cover the Godot editor in general, from its interface to using it with the command line.

Editor's interface

The following pages explain how to use the various windows, workspaces, and docks that make up the Godot editor. We cover some specific editors' interface in other sections where appropriate. For example, the animation editor.

Android editor

Godot offers a native port of the editor running entirely on Android devices. The Android port can be downloaded from the Android Downloads page. While we strive for feature parity with the Desktop version of the editor, the Android port has a certain amount of caveats you should be aware of.

Web editor

Godot offers an HTML5 version of the editor running entirely in your browser. No download is required to use it, but it has a certain amount of caveats you should be aware of.

Advanced features

The articles below focus on advanced features useful for experienced developers, such as calling Godot from the command line and using an external text editor like Visual Studio Code or Emacs.

Gérer les fonctionnalités de l'éditeur

Godot allows you to remove features from the editor. This may be useful if you're an educator trying to ease students into the editor slowly, or if you're working on a project that's only 2D or only 3D and don't want to see what you don't need.