Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
RDUniform
Hérite de : RefCounted < Object
Shader uniform (used by RenderingDevice).
Description
This object is used by RenderingDevice.
Propriétés
|
||
|
Méthodes
void |
|
void |
|
get_ids() const |
Descriptions des propriétés
The uniform's binding.
UniformType uniform_type = 3 🔗
void set_uniform_type(value: UniformType)
UniformType get_uniform_type()
Le type de données de l'uniform.
Descriptions des méthodes
Binds the given id to the uniform. The data associated with the id is then used when the uniform is passed to a shader.
void clear_ids() 🔗
Unbinds all ids currently bound to the uniform.
Returns an array of all ids currently bound to the uniform.