Attention: Here be dragons

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TextureCubemapRD

Hérite de : TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object

Texture pour Cubemap qui est liée à une texture créée sur le RenderingDevice.

Description

This texture class allows you to use a cubemap texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

Note: TextureCubemapRD is intended for low-level usage with RenderingDevice. For most use cases, use Cubemap instead.

Tutoriels