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GLTFSkeleton
Hérite de : Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
Tutoriels
Propriétés
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Méthodes
get_bone_attachment(idx: int) |
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void |
set_godot_bone_node(godot_bone_node: Dictionary) |
void |
set_unique_names(unique_names: Array[String]) |
Descriptions des propriétés
PackedInt32Array joints = PackedInt32Array() 🔗
void set_joints(value: PackedInt32Array)
PackedInt32Array get_joints()
There is currently no description for this property. Please help us by contributing one!
Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.
PackedInt32Array roots = PackedInt32Array() 🔗
void set_roots(value: PackedInt32Array)
PackedInt32Array get_roots()
There is currently no description for this property. Please help us by contributing one!
Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.
Descriptions des méthodes
BoneAttachment3D get_bone_attachment(idx: int) 🔗
There is currently no description for this method. Please help us by contributing one!
int get_bone_attachment_count() 🔗
There is currently no description for this method. Please help us by contributing one!
Dictionary get_godot_bone_node() 🔗
Renvoie un Dictionary qui associe les indices d'os du squelette aux indices des nœuds glTF. Cette propriété est inutilisée lors de l'import, et seulement définie pendant l'export. Dans un fichier glTF, un os est un nœud, ainsi Godot convertit les os du squelette en nœuds glTF.
Skeleton3D get_godot_skeleton() 🔗
There is currently no description for this method. Please help us by contributing one!
Array[String] get_unique_names() 🔗
There is currently no description for this method. Please help us by contributing one!
void set_godot_bone_node(godot_bone_node: Dictionary) 🔗
Définit un Dictionary qui associe les indices d'os du squelette aux indices des nœuds glTF. Cette propriété est inutilisée lors de l'import, et seulement définie pendant l'export. Dans un fichier glTF, un os est un nœuds, ainsi, Godot convertit les os du squelette en nœuds glTF.
void set_unique_names(unique_names: Array[String]) 🔗
There is currently no description for this method. Please help us by contributing one!