Attention: Here be dragons

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GLTFSkeleton

Hérite de : Resource < RefCounted < Object

There is currently no description for this class. Please help us by contributing one!

Tutoriels

Propriétés

PackedInt32Array

joints

PackedInt32Array()

PackedInt32Array

roots

PackedInt32Array()

Méthodes

BoneAttachment3D

get_bone_attachment(idx: int)

int

get_bone_attachment_count()

Dictionary

get_godot_bone_node()

Skeleton3D

get_godot_skeleton()

Array[String]

get_unique_names()

void

set_godot_bone_node(godot_bone_node: Dictionary)

void

set_unique_names(unique_names: Array[String])


Descriptions des propriétés

PackedInt32Array joints = PackedInt32Array() 🔗

There is currently no description for this property. Please help us by contributing one!

Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.


PackedInt32Array roots = PackedInt32Array() 🔗

There is currently no description for this property. Please help us by contributing one!

Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.


Descriptions des méthodes

BoneAttachment3D get_bone_attachment(idx: int) 🔗

There is currently no description for this method. Please help us by contributing one!


int get_bone_attachment_count() 🔗

There is currently no description for this method. Please help us by contributing one!


Dictionary get_godot_bone_node() 🔗

Renvoie un Dictionary qui associe les indices d'os du squelette aux indices des nœuds glTF. Cette propriété est inutilisée lors de l'import, et seulement définie pendant l'export. Dans un fichier glTF, un os est un nœud, ainsi Godot convertit les os du squelette en nœuds glTF.


Skeleton3D get_godot_skeleton() 🔗

There is currently no description for this method. Please help us by contributing one!


Array[String] get_unique_names() 🔗

There is currently no description for this method. Please help us by contributing one!


void set_godot_bone_node(godot_bone_node: Dictionary) 🔗

Définit un Dictionary qui associe les indices d'os du squelette aux indices des nœuds glTF. Cette propriété est inutilisée lors de l'import, et seulement définie pendant l'export. Dans un fichier glTF, un os est un nœuds, ainsi, Godot convertit les os du squelette en nœuds glTF.


void set_unique_names(unique_names: Array[String]) 🔗

There is currently no description for this method. Please help us by contributing one!