Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: Node3D < Node < Object

Overrides the location sounds are heard from.


Once added to the scene tree and enabled using make_current, this node will override the location sounds are heard from. This can be used to listen from a location different from the Camera3D.



clear_current ( )


get_listener_transform ( ) const


is_current ( ) const


make_current ( )

Method Descriptions

void clear_current ( )

Disables the listener to use the current camera's listener instead.

Transform3D get_listener_transform ( ) const

Returns the listener's global orthonormalized Transform3D.

bool is_current ( ) const

Returns true if the listener was made current using make_current, false otherwise.

Note: There may be more than one AudioListener3D marked as "current" in the scene tree, but only the one that was made current last will be used.

void make_current ( )

Enables the listener. This will override the current camera's listener.