Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

FileDialog

繼承: ConfirmationDialog < AcceptDialog < Window < Viewport < Node < Object

被繼承: EditorFileDialog

用於選擇檔案系統中的檔或目錄的對話方塊。

說明

FileDialog is a preset dialog used to choose files and directories in the filesystem. It supports filter masks. FileDialog automatically sets its window title according to the file_mode. If you want to use a custom title, disable this by setting mode_overrides_title to false.

Note: FileDialog is invisible by default. To make it visible, call one of the popup_* methods from Window on the node, such as Window.popup_centered_clamped().

屬性

Access

access

0

String

current_dir

String

current_file

String

current_path

bool

deleting_enabled

true

bool

dialog_hide_on_ok

false (overrides AcceptDialog)

DisplayMode

display_mode

0

bool

favorites_enabled

true

bool

file_filter_toggle_enabled

true

FileMode

file_mode

4

bool

file_sort_options_enabled

true

String

filename_filter

""

PackedStringArray

filters

PackedStringArray()

bool

folder_creation_enabled

true

bool

hidden_files_toggle_enabled

true

bool

layout_toggle_enabled

true

bool

mode_overrides_title

true

int

option_count

0

int

option_{index}/default

0

String

option_{index}/name

""

PackedStringArray

option_{index}/values

PackedStringArray()

bool

overwrite_warning_enabled

true

bool

recent_list_enabled

true

String

root_subfolder

""

bool

show_hidden_files

false

Vector2i

size

Vector2i(640, 360) (overrides Window)

String

title

"Save a File" (overrides Window)

bool

use_native_dialog

false

方法

void

add_filter(filter: String, description: String = "", mime_type: String = "")

void

add_option(name: String, values: PackedStringArray, default_value_index: int)

void

clear_filename_filter()

void

clear_filters()

void

deselect_all()

PackedStringArray

get_favorite_list() static

LineEdit

get_line_edit()

int

get_option_default(option: int) const

String

get_option_name(option: int) const

PackedStringArray

get_option_values(option: int) const

PackedStringArray

get_recent_list() static

Dictionary

get_selected_options() const

VBoxContainer

get_vbox()

void

invalidate()

bool

is_customization_flag_enabled(flag: Customization) const

void

popup_file_dialog()

void

set_customization_flag_enabled(flag: Customization, enabled: bool)

void

set_favorite_list(favorites: PackedStringArray) static

void

set_get_icon_callback(callback: Callable) static

void

set_get_thumbnail_callback(callback: Callable) static

void

set_option_default(option: int, default_value_index: int)

void

set_option_name(option: int, name: String)

void

set_option_values(option: int, values: PackedStringArray)

void

set_recent_list(recents: PackedStringArray) static

主題屬性

Color

file_disabled_color

Color(1, 1, 1, 0.25)

Color

file_icon_color

Color(1, 1, 1, 1)

Color

folder_icon_color

Color(1, 1, 1, 1)

int

thumbnail_size

64

Texture2D

back_folder

Texture2D

create_folder

Texture2D

favorite

Texture2D

favorite_down

Texture2D

favorite_up

Texture2D

file

Texture2D

file_thumbnail

Texture2D

folder

Texture2D

folder_thumbnail

Texture2D

forward_folder

Texture2D

list_mode

Texture2D

menu_copy_path

Texture2D

menu_delete

Texture2D

menu_new_folder

Texture2D

menu_open_bundle

Texture2D

menu_refresh

Texture2D

menu_show_in_file_manager

Texture2D

parent_folder

Texture2D

reload

Texture2D

sort

Texture2D

thumbnail_mode

Texture2D

toggle_filename_filter

Texture2D

toggle_hidden


訊號

dir_selected(dir: String) 🔗

當使用者選擇一個目錄時觸發的。


file_selected(path: String) 🔗

當使用者通過按兩下檔或按確定按鈕選擇一個檔時觸發。


filename_filter_changed(filter: String) 🔗

Emitted when the filter for file names changes.


files_selected(paths: PackedStringArray) 🔗

當使用者選擇多個檔時觸發。


列舉

enum FileMode: 🔗

FileMode FILE_MODE_OPEN_FILE = 0

該對話方塊只允許選擇一個檔。

FileMode FILE_MODE_OPEN_FILES = 1

該對話方塊允許選擇多個檔。

FileMode FILE_MODE_OPEN_DIR = 2

該對話方塊只允許選擇一個目錄,不允許選擇任何檔。

FileMode FILE_MODE_OPEN_ANY = 3

該對話方塊允許選擇一個檔或目錄。

FileMode FILE_MODE_SAVE_FILE = 4

當檔案存在時,對話方塊會發出警告。


enum Access: 🔗

Access ACCESS_RESOURCES = 0

該對話方塊只允許存取 Resource 路徑下的檔(res://)。

Access ACCESS_USERDATA = 1

該對話方塊只允許存取使用者資料路徑(user://)下的檔案。

Access ACCESS_FILESYSTEM = 2

該對話方塊允許存取檔案系統上的檔。


enum DisplayMode: 🔗

DisplayMode DISPLAY_THUMBNAILS = 0

The dialog displays files as a grid of thumbnails. Use thumbnail_size to adjust their size.

DisplayMode DISPLAY_LIST = 1

The dialog displays files as a list of filenames.


enum Customization: 🔗

Customization CUSTOMIZATION_HIDDEN_FILES = 0

Toggles visibility of the favorite button, and the favorite list on the left side of the dialog.

Equivalent to hidden_files_toggle_enabled.

Customization CUSTOMIZATION_CREATE_FOLDER = 1

If enabled, shows the button for creating new directories (when using FILE_MODE_OPEN_DIR, FILE_MODE_OPEN_ANY, or FILE_MODE_SAVE_FILE).

Equivalent to folder_creation_enabled.

Customization CUSTOMIZATION_FILE_FILTER = 2

If enabled, shows the toggle file filter button.

Equivalent to file_filter_toggle_enabled.

Customization CUSTOMIZATION_FILE_SORT = 3

If enabled, shows the file sorting options button.

Equivalent to file_sort_options_enabled.

Customization CUSTOMIZATION_FAVORITES = 4

If enabled, shows the toggle favorite button and favorite list on the left side of the dialog.

Equivalent to favorites_enabled.

Customization CUSTOMIZATION_RECENT = 5

If enabled, shows the recent directories list on the left side of the dialog.

Equivalent to recent_list_enabled.

Customization CUSTOMIZATION_LAYOUT = 6

If enabled, shows the layout switch buttons (list/thumbnails).

Equivalent to layout_toggle_enabled.

Customization CUSTOMIZATION_OVERWRITE_WARNING = 7

If enabled, the FileDialog will warn the user before overwriting files in save mode.

Equivalent to overwrite_warning_enabled.

Customization CUSTOMIZATION_DELETE = 8

If enabled, the context menu will show the "Delete" option, which allows moving files and folders to trash.

Equivalent to deleting_enabled.


屬性說明

Access access = 0 🔗

The file system access scope.

Warning: In Web builds, FileDialog cannot access the host file system. In sandboxed Linux and macOS environments, use_native_dialog is automatically used to allow limited access to host file system.


String current_dir 🔗

  • void set_current_dir(value: String)

  • String get_current_dir()

The current working directory of the file dialog.

Note: For native file dialogs, this property is only treated as a hint and may not be respected by specific OS implementations.


String current_file 🔗

  • void set_current_file(value: String)

  • String get_current_file()

檔案對話方塊的目前選定的檔案。


String current_path 🔗

  • void set_current_path(value: String)

  • String get_current_path()

目前選擇的檔對話方塊的檔路徑。


bool deleting_enabled = true 🔗

If true, the context menu will show the "Delete" option, which allows moving files and folders to trash.


DisplayMode display_mode = 0 🔗

Display mode of the dialog's file list.


bool favorites_enabled = true 🔗

If true, shows the toggle favorite button and favorite list on the left side of the dialog.


bool file_filter_toggle_enabled = true 🔗

If true, shows the toggle file filter button.


FileMode file_mode = 4 🔗

The dialog's open or save mode, which affects the selection behavior.


bool file_sort_options_enabled = true 🔗

If true, shows the file sorting options button.


String filename_filter = "" 🔗

  • void set_filename_filter(value: String)

  • String get_filename_filter()

The filter for file names (case-insensitive). When set to a non-empty string, only files that contains the substring will be shown. filename_filter can be edited by the user with the filter button at the top of the file dialog.

See also filters, which should be used to restrict the file types that can be selected instead of filename_filter which is meant to be set by the user.


PackedStringArray filters = PackedStringArray() 🔗

The available file type filters. Each filter string in the array should be formatted like this: *.png,*.jpg,*.jpeg;Image Files;image/png,image/jpeg. The description text of the filter is optional and can be omitted. Both file extensions and MIME type should be always set.

Note: Embedded file dialogs and Windows file dialogs support only file extensions, while Android, Linux, and macOS file dialogs also support MIME types.

Note: The returned array is copied and any changes to it will not update the original property value. See PackedStringArray for more details.


bool folder_creation_enabled = true 🔗

If true, shows the button for creating new directories (when using FILE_MODE_OPEN_DIR, FILE_MODE_OPEN_ANY, or FILE_MODE_SAVE_FILE), and the context menu will have the "New Folder..." option.


bool hidden_files_toggle_enabled = true 🔗

If true, shows the toggle hidden files button.


bool layout_toggle_enabled = true 🔗

If true, shows the layout switch buttons (list/thumbnails).


bool mode_overrides_title = true 🔗

  • void set_mode_overrides_title(value: bool)

  • bool is_mode_overriding_title()

如果為 true,更改 file_mode 屬性將相應地設定視窗標題(例如,將 file_mode 設定為 FILE_MODE_OPEN_FILE,會將視窗標題更改為“打開檔案”)。


int option_count = 0 🔗

  • void set_option_count(value: int)

  • int get_option_count()

The number of additional OptionButtons and CheckBoxes in the dialog.


int option_{index}/default = 0 🔗

The default value for the option at index.

Note: index is a value in the 0 .. option_count - 1 range.


String option_{index}/name = "" 🔗

The name of the option at index.

Note: index is a value in the 0 .. option_count - 1 range.


PackedStringArray option_{index}/values = PackedStringArray() 🔗

The list of values for the option at index.

Note: index is a value in the 0 .. option_count - 1 range.

Note: The returned array is copied and any changes to it will not update the original property value. See PackedStringArray for more details.


bool overwrite_warning_enabled = true 🔗

If true, the FileDialog will warn the user before overwriting files in save mode.


bool recent_list_enabled = true 🔗

If true, shows the recent directories list on the left side of the dialog.


String root_subfolder = "" 🔗

  • void set_root_subfolder(value: String)

  • String get_root_subfolder()

If non-empty, the given sub-folder will be "root" of this FileDialog, i.e. user won't be able to go to its parent directory.

Note: This property is ignored by native file dialogs.


bool show_hidden_files = false 🔗

  • void set_show_hidden_files(value: bool)

  • bool is_showing_hidden_files()

If true, the dialog will show hidden files.

Note: This property is ignored by native file dialogs on Android and Linux.


bool use_native_dialog = false 🔗

  • void set_use_native_dialog(value: bool)

  • bool get_use_native_dialog()

If true, and if supported by the current DisplayServer, OS native dialog will be used instead of custom one.

Note: On Android, it is only supported when using ACCESS_FILESYSTEM. For access mode ACCESS_RESOURCES and ACCESS_USERDATA, the system will fall back to custom FileDialog.

Note: On Linux and macOS, sandboxed apps always use native dialogs to access the host file system.

Note: On macOS, sandboxed apps will save security-scoped bookmarks to retain access to the opened folders across multiple sessions. Use OS.get_granted_permissions() to get a list of saved bookmarks.

Note: Native dialogs are isolated from the base process, file dialog properties can't be modified once the dialog is shown.

Note: This property is ignored in EditorFileDialog.


方法說明

void add_filter(filter: String, description: String = "", mime_type: String = "") 🔗

Adds a comma-separated file extension filter and comma-separated MIME type mime_type option to the FileDialog with an optional description, which restricts what files can be picked.

A filter should be of the form "filename.extension", where filename and extension can be * to match any string. Filters starting with . (i.e. empty filenames) are not allowed.

For example, a filter of "*.png, *.jpg", a mime_type of image/png, image/jpeg, and a description of "Images" results in filter text "Images (*.png, *.jpg)".

Note: Embedded file dialogs and Windows file dialogs support only file extensions, while Android, Linux, and macOS file dialogs also support MIME types.


void add_option(name: String, values: PackedStringArray, default_value_index: int) 🔗

Adds an additional OptionButton to the file dialog. If values is empty, a CheckBox is added instead.

default_value_index should be an index of the value in the values. If values is empty it should be either 1 (checked), or 0 (unchecked).


void clear_filename_filter() 🔗

Clear the filter for file names.


void clear_filters() 🔗

清除對話方塊中所有新增的篩檢程式。


void deselect_all() 🔗

清除對話方塊中所有目前選定的專案。


PackedStringArray get_favorite_list() static 🔗

Returns the list of favorite directories, which is shared by all FileDialog nodes. Useful to store the list of favorites between project sessions. This method can be called only from the main thread.


LineEdit get_line_edit() 🔗

返回所選檔案的 LineEdit。

警告:這是一個必需的內部節點,刪除和釋放它可能會導致當機。如果你希望隱藏它或其任何子項,請使用它們的 CanvasItem.visible 屬性。


int get_option_default(option: int) const 🔗

Returns the default value index of the OptionButton or CheckBox with index option.


String get_option_name(option: int) const 🔗

Returns the name of the OptionButton or CheckBox with index option.


PackedStringArray get_option_values(option: int) const 🔗

Returns an array of values of the OptionButton with index option.


PackedStringArray get_recent_list() static 🔗

Returns the list of recent directories, which is shared by all FileDialog nodes. Useful to store the list of recents between project sessions. This method can be called only from the main thread.


Dictionary get_selected_options() const 🔗

Returns a Dictionary with the selected values of the additional OptionButtons and/or CheckBoxes. Dictionary keys are names and values are selected value indices.


VBoxContainer get_vbox() 🔗

Returns the vertical box container of the dialog, custom controls can be added to it.

Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.

Note: Changes to this node are ignored by native file dialogs, use add_option() to add custom elements to the dialog instead.


void invalidate() 🔗

Invalidates and updates this dialog's content list.

Note: This method does nothing on native file dialogs.


bool is_customization_flag_enabled(flag: Customization) const 🔗

Returns true if the provided flag is enabled.


void popup_file_dialog() 🔗

Shows the FileDialog using the default size and position for file dialogs, and selects the file name if there is a current file.


void set_customization_flag_enabled(flag: Customization, enabled: bool) 🔗

Sets the specified customization flag, allowing to customize the features available in this FileDialog.


void set_favorite_list(favorites: PackedStringArray) static 🔗

Sets the list of favorite directories, which is shared by all FileDialog nodes. Useful to restore the list of favorites saved with get_favorite_list(). This method can be called only from the main thread.

Note: FileDialog will update its internal ItemList of favorites when its visibility changes. Be sure to call this method earlier if you want your changes to have effect.


void set_get_icon_callback(callback: Callable) static 🔗

Sets the callback used by the FileDialog nodes to get a file icon, when DISPLAY_LIST mode is used. The callback should take a single String argument (file path), and return a Texture2D. If an invalid texture is returned, the file icon will be used instead.


void set_get_thumbnail_callback(callback: Callable) static 🔗

Sets the callback used by the FileDialog nodes to get a file icon, when DISPLAY_THUMBNAILS mode is used. The callback should take a single String argument (file path), and return a Texture2D. If an invalid texture is returned, the file_thumbnail icon will be used instead.

Thumbnails are usually more complex and may take a while to load. To avoid stalling the application, you can use ImageTexture to asynchronously create the thumbnail.

func _ready():
    FileDialog.set_get_thumbnail_callback(thumbnail_method)

func thumbnail_method(path):
    var image_texture = ImageTexture.new()
    make_thumbnail_async(path, image_texture)
    return image_texture

func make_thumbnail_async(path, image_texture):
    var thumbnail_texture = await generate_thumbnail(path) # Some method that generates a thumbnail.
    image_texture.set_image(thumbnail_texture.get_image())

void set_option_default(option: int, default_value_index: int) 🔗

Sets the default value index of the OptionButton or CheckBox with index option.


void set_option_name(option: int, name: String) 🔗

Sets the name of the OptionButton or CheckBox with index option.


void set_option_values(option: int, values: PackedStringArray) 🔗

Sets the option values of the OptionButton with index option.


void set_recent_list(recents: PackedStringArray) static 🔗

Sets the list of recent directories, which is shared by all FileDialog nodes. Useful to restore the list of recents saved with set_recent_list(). This method can be called only from the main thread.

Note: FileDialog will update its internal ItemList of recent directories when its visibility changes. Be sure to call this method earlier if you want your changes to have effect.


主題屬性說明

Color file_disabled_color = Color(1, 1, 1, 0.25) 🔗

禁用檔的色調(當 FileDialog 在打開資料夾模式下使用時)。


Color file_icon_color = Color(1, 1, 1, 1) 🔗

套用於檔圖示的顏色調變。


Color folder_icon_color = Color(1, 1, 1, 1) 🔗

套用於資料夾圖示的顏色調變。


int thumbnail_size = 64 🔗

The size of thumbnail icons when DISPLAY_THUMBNAILS is enabled.


Texture2D back_folder 🔗

向後箭頭的自訂圖示。


Texture2D create_folder 🔗

Custom icon for the create folder button.


Texture2D favorite 🔗

Custom icon for favorite folder button.


Texture2D favorite_down 🔗

Custom icon for button to move down a favorite entry.


Texture2D favorite_up 🔗

Custom icon for button to move up a favorite entry.


Texture2D file 🔗

檔的自訂圖示。


Texture2D file_thumbnail 🔗

Icon for files when in thumbnail mode.


Texture2D folder 🔗

資料夾的自訂圖示。


Texture2D folder_thumbnail 🔗

Icon for folders when in thumbnail mode.


Texture2D forward_folder 🔗

向前箭頭的自訂圖示。


Texture2D list_mode 🔗

Icon for the button that enables list mode.


Texture2D menu_copy_path 🔗

Icon for the "Copy Path" context menu option.


Texture2D menu_delete 🔗

Icon for the "Delete" context menu option.


Texture2D menu_new_folder 🔗

Icon for the "New Folder..." context menu option. Usually it should be the same as create_folder; leave it empty if you want the context menu to show no icons.


Texture2D menu_open_bundle 🔗

Icon for the "Show Package Contents" context menu option. The option only appears for macOS bundles.


Texture2D menu_refresh 🔗

Icon for the "Refresh" context menu option. Usually it should be the same as reload; leave it empty if you want the context menu to show no icons.


Texture2D menu_show_in_file_manager 🔗

Icon for the "Show in File Manager" context menu option.


Texture2D parent_folder 🔗

父資料夾箭頭的自訂圖示。


Texture2D reload 🔗

重新載入按鈕的自訂圖示。


Texture2D sort 🔗

Custom icon for the sorting options menu.


Texture2D thumbnail_mode 🔗

Icon for the button that enables thumbnail mode.


Texture2D toggle_filename_filter 🔗

Custom icon for the toggle button for the filter for file names.


Texture2D toggle_hidden 🔗

切換隱藏按鈕的自訂圖示。