Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: Node3D < Node < Object

Provides occlusion culling for 3D nodes, which improves performance in closed areas.


Occlusion culling can improve rendering performance in closed/semi-open areas by hiding geometry that is occluded by other objects.

The occlusion culling system is mostly static. OccluderInstance3Ds can be moved or hidden at run-time, but doing so will trigger a background recomputation that