Attention: Here be dragons

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OccluderInstance3D

Inherits: Node3D < Node < Object

Provides occlusion culling for 3D nodes, which improves performance in closed areas.

Description

Occlusion culling can improve rendering performance in closed/semi-open areas by hiding geometry that is occluded by other objects.

The occlusion culling system is mostly static. OccluderInstance3Ds can be moved or hidden at run-time, but doing so will trigger a background recomputation that