Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Represents a panning touch gesture.
Stores information about pan gestures. A pan gesture is performed when the user swipes the touch screen with two fingers. It's typically used for panning/scrolling.
Note: On Android, this requires the ProjectSettings.input_devices/pointing/android/enable_pan_and_scale_gestures project setting to be enabled.
Vector2 delta =
Panning amount since last pan event.