Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: RefCounted < Object

Framebuffer pass attachment description (used by RenderingDevice).


This class contains the list of attachment descriptions for a framebuffer pass. Each points with an index to a previously supplied list of texture attachments.

Multipass framebuffers can optimize some configurations in mobile. On de