Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
VisualShaderNodeVectorDecompose
繼承: VisualShaderNodeVectorBase < VisualShaderNode < Resource < RefCounted < Object
在視覺化著色器圖中,將 Vector2、Vector3 或 4D 向量(由 Quaternion 表示)分解為標量。
說明
接受 vec2、vec3 或 vec4 並將其分解為標量值,這些標量值可以用作獨立的輸出。