Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Texture view (used by RenderingDevice).
This object is used by RenderingDevice.
DataFormat format_override =
Optional override for the data format to return sampled values in. The default value of RenderingDevice.DATA_FORMAT_MAX does not override the format.
TextureSwizzle swizzle_a =
The channel to sample when sampling the alpha channel.
TextureSwizzle swizzle_b =
The channel to sample when sampling the blue color channel.
TextureSwizzle swizzle_g =
The channel to sample when sampling the green color channel.
TextureSwizzle swizzle_r =
The channel to sample when sampling the red color channel.