Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Spherical shape for use with occlusion culling in OccluderInstance3D.
SphereOccluder3D stores a sphere shape that can be used by the engine's occlusion culling system.
See OccluderInstance3D's documentation for instructions on setting up occlusion culling.
float radius =
The sphere's radius in 3D units.