Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
An internal editor class intended for keeping the data of unrecognized nodes.
This is an internal editor class intended for keeping data of nodes of unknown type (most likely this type was supplied by an extension that is no longer loaded). It can't be manually instantiated or placed in the scene. Ignore it if you don't know what it is.
Returns the name of the type this node was originally.
There is currently no description for this property. Please help us by contributing one!