Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: Joint3D < Node3D < Node < Object

A physics joint that allows for complex movement and rotation between two 3D physics bodies.


The Generic6DOFJoint3D (6 Degrees Of Freedom) joint allows for implementing custom types of joints by locking the rotation and translat