Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

VisualShaderNodeSDFToScreenUV

繼承: VisualShaderNode < Resource < RefCounted < Object

將 SDF(帶符號距離場)轉換為螢幕 UV 的函式,在視覺化著色器圖中使用。

說明

翻譯為著色器語言中的 sdf_to_screen_uv(sdf_pos)