Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

VisualShaderNodeGlobalExpression

繼承: VisualShaderNodeExpression < VisualShaderNodeGroupBase < VisualShaderNodeResizableBase < VisualShaderNode < Resource < RefCounted < Object

用Godot著色器語言編寫的自訂全域視覺化著色器圖形運算式。

說明

自訂Godot著色器語言運算式,位於生成的著色器之上。你可以在內部放置各種函式定義,以便以後在VisualShaderNodeExpression中呼叫,這些函式被注入到主著色器函數中。你還可以宣告varyings、uniforms 和全域常數。