Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: Resource < RefCounted < Object

Represents a GLTF physics body.


Represents a physics body as an intermediary between the OMI_physics_body GLTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different GLTF physics extensions in the future.