Attention: Here be dragons

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TextureLayeredRD

繼承: TextureLayered < Texture < Resource < RefCounted < Object

被繼承: Texture2DArrayRD, TextureCubemapArrayRD, TextureCubemapRD

滑桿的抽象基底類別。

說明

Base class for Texture2DArrayRD, TextureCubemapRD and TextureCubemapArrayRD. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types.

Note: TextureLayeredRD is intended for low-level usage with RenderingDevice. For most use cases, use TextureLayered instead.

教學

屬性

RID

texture_rd_rid


屬性說明

RID texture_rd_rid 🔗

  • void set_texture_rd_rid(value: RID)

  • RID get_texture_rd_rid()

RenderingDevice 上建立的紋理對象的 RID。