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TextureCubemapArrayRD
繼承: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object
綁定到 RenderingDevice 上建立的紋理的立方體貼圖的紋理陣列。
說明
This texture class allows you to use a cubemap array texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
Note: TextureCubemapArrayRD is intended for low-level usage with RenderingDevice. For most use cases, use CubemapArray instead.