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PhysicsRayQueryParameters3D
繼承: RefCounted < Object
為 PhysicsDirectSpaceState3D.intersect_ray() 提供參數。
說明
通過修改這個物件的射線位置等屬性,你可以為 PhysicsDirectSpaceState3D.intersect_ray() 配置參數。
屬性
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方法
create(from: Vector3, to: Vector3, collision_mask: int = 4294967295, exclude: Array[RID] = []) static |
屬性說明
bool collide_with_areas = false 🔗
如果為 true,則查詢將考慮 Area3D。
bool collide_with_bodies = true 🔗
如果為 true,則查詢將考慮 PhysicsBody3D。
int collision_mask = 4294967295 🔗
查詢將偵測的實體層(作為位元遮罩)。預設情況下,會偵測所有碰撞層。有關詳細信息,請參閱文件中的 《碰撞層和遮罩》。
The list of object RIDs that will be excluded from collisions. Use CollisionObject3D.get_rid() to get the RID associated with a CollisionObject3D-derived node.
Note: The returned array is copied and any changes to it will not update the original property value. To update the value you need to modify the returned array, and then assign it to the property again.
Vector3 from = Vector3(0, 0, 0) 🔗
要查詢的射線起點,使用全域座標。
如果為 true,查詢將命中背部面,這些背部面是啟用了背面的凹多邊形形狀,或高度圖形狀。
bool hit_from_inside = false 🔗
如果為 true,查詢會在從形狀內部開始時偵測到命中。在此情況下,碰撞法線將為 Vector3(0, 0, 0)。不會影響凹多邊形形狀和高度圖形狀。
Vector3 to = Vector3(0, 0, 0) 🔗
要查詢的射線終點,使用全域座標。
方法說明
PhysicsRayQueryParameters3D create(from: Vector3, to: Vector3, collision_mask: int = 4294967295, exclude: Array[RID] = []) static 🔗
返回一個新的、預配置的 PhysicsRayQueryParameters3D 對象。使用它可以使用最常見的選項快速建立查詢參數。
var query = PhysicsRayQueryParameters3D.create(position, position + Vector3(0, -10, 0))
var collision = get_world_3d().direct_space_state.intersect_ray(query)