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RDUniform

繼承: RefCounted < Object

著色器 Uniform(由 RenderingDevice 使用)。

說明

這個物件由 RenderingDevice 使用。

屬性

int

binding

0

UniformType

uniform_type

3

方法

void

add_id(id: RID)

void

clear_ids()

Array[RID]

get_ids() const


屬性說明

int binding = 0 🔗

  • void set_binding(value: int)

  • int get_binding()

Uniform 的綁定。


UniformType uniform_type = 3 🔗

Uniform 的資料型別。


方法說明

void add_id(id: RID) 🔗

Binds the given id to the uniform. The data associated with the id is then used when the uniform is passed to a shader.


void clear_ids() 🔗

Unbinds all ids currently bound to the uniform.


Array[RID] get_ids() const 🔗

Returns an array of all ids currently bound to the uniform.