Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: Font < Resource < RefCounted < Object

Holds font source data and prerendered glyph cache, imported from a dynamic or a bitmap font.


FontFile contains a set of glyphs to represent Unicode characters imported from a font file, as well as a cache of rasterized glyphs, and a set of fallback Fonts to use.