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StandardMaterial3D
繼承: BaseMaterial3D < Material < Resource < RefCounted < Object
基於物理的算繪(PBR)材質,可以對 3D 物件套用。
說明
StandardMaterial3D 的屬性繼承自 BaseMaterial3D。StandardMaterial3D 為環境光遮蔽、粗糙度和金屬性貼圖使用單獨的紋理。要為所有 3 個紋理使用一個 ORM 貼圖,請使用 ORMMaterial3D 代替。