Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: Control < CanvasItem < Node < Object

A control that displays a texture.


A control that displays a texture, for example an icon inside a GUI. The texture's placement can be controlled with the stretch_mode property. It can scale, tile, or stay centered inside its boundin