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TextureRect
繼承: Control < CanvasItem < Node < Object
顯示紋理的控制項。
說明
顯示紋理的控制項,例如顯示 GUI 中的圖示。可以使用 stretch_mode 屬性控制紋理的放置。可以在邊界框中進行縮放、平鋪、居中。
教學
屬性
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列舉
enum ExpandMode: 🔗
ExpandMode EXPAND_KEEP_SIZE = 0
最小尺寸將等於紋理尺寸,即 TextureRect 不能小於紋理。
ExpandMode EXPAND_IGNORE_SIZE = 1
紋理尺寸不會用於計算最小尺寸,所以 TextureRect 可以縮減得比紋理尺寸小。
ExpandMode EXPAND_FIT_WIDTH = 2
會忽略紋理的高度。最小寬度與目前高度一致。可用於橫向佈局,例如在 HBoxContainer 中。
ExpandMode EXPAND_FIT_WIDTH_PROPORTIONAL = 3
與 EXPAND_FIT_WIDTH 相同,但保持紋理的長寬比。
ExpandMode EXPAND_FIT_HEIGHT = 4
會忽略紋理的寬度。最小高度與目前寬度一致。可用於縱向佈局,例如在 VBoxContainer 中。
ExpandMode EXPAND_FIT_HEIGHT_PROPORTIONAL = 5
與 EXPAND_FIT_HEIGHT 相同,但保持紋理的長寬比。
enum StretchMode: 🔗
StretchMode STRETCH_SCALE = 0
縮放以適應節點的邊界矩形。
StretchMode STRETCH_TILE = 1
Tile inside the node's bounding rectangle.
Note: STRETCH_TILE mode is not supported for texture set to an AtlasTexture with non-zero AtlasTexture.margin.
StretchMode STRETCH_KEEP = 2
紋理保持它的原始尺寸,並保持在邊界矩形的左上角。
StretchMode STRETCH_KEEP_CENTERED = 3
紋理保持其原始大小,並在節點的邊界矩形中保持居中。
StretchMode STRETCH_KEEP_ASPECT = 4
縮放紋理以適應節點的邊界矩形,但保持紋理的長寬比。
StretchMode STRETCH_KEEP_ASPECT_CENTERED = 5
縮放紋理以適應節點的邊界矩形,使其居中並保持其長寬比。
StretchMode STRETCH_KEEP_ASPECT_COVERED = 6
縮放紋理,使較短的一邊適應邊界矩形。另一邊則裁剪到節點的界限內。
屬性說明
ExpandMode expand_mode = 0 🔗
void set_expand_mode(value: ExpandMode)
ExpandMode get_expand_mode()
實驗性: Using EXPAND_FIT_WIDTH, EXPAND_FIT_WIDTH_PROPORTIONAL, EXPAND_FIT_HEIGHT, or EXPAND_FIT_HEIGHT_PROPORTIONAL may result in unstable behavior in some Container controls. This behavior may be re-evaluated and changed in the future.
Defines how minimum size is determined based on the texture's size.
若為 true,紋理將水平翻轉。
若為 true,紋理將垂直翻轉。
StretchMode stretch_mode = 0 🔗
void set_stretch_mode(value: StretchMode)
StretchMode get_stretch_mode()
Controls the texture's behavior when resizing the node's bounding rectangle.
該節點的 Texture2D 資源。