Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

VisualShaderNodeTransformCompose

繼承: VisualShaderNode < Resource < RefCounted < Object

在視覺化著色器圖中,將四個 Vector3 合成為 Transform3D

說明

Creates a 4×4 transform matrix using four vectors of type vec3. Each vector is one row in the matrix and the last column is a vec4(0, 0, 0, 1).