Outdated documentation
This documentation page refers to Godot
4.3,
and may be outdated or incorrect.
Additionally, this engine version is
no longer supported.
Check this page in the stable branch for the latest additions and corrections.
AnimationNodeBlend2
Inherits: AnimationNodeSync < AnimationNode < Resource < RefCounted < Object
Blends two animations linearly inside of an AnimationNodeBlendTree.
Description
A resource to add to an AnimationNodeBlendTree. Blends two animations linearly based on the amount value.
In general, the blend value should be in the [0.0, 1.0] range. Values outside of this range can blend amplified or inverted animations, however, AnimationNodeAdd2 works better for this purpose.